-0.05-
*Deadly Strike works properly on 'Ideal Love' and 'Dire Consequences' runewords
*Fixed a critical bug that made it not possible to use Assault Markers
*Eviscerate's Deadly Strike now works properly
*Despair (Skill) now lowers cold resistance
*Felbore Arms now has +1-2 to All Skills
*Hunter's Instinct now has +1-2 to All Skills
*Harbringer V does 25-50 fire damage
*Dragonfire adds Magic Spell damage
*Internal fixes regarding secret recipes
*The Caves is now a preset dungeon, "The Caves"
*The Pit is now a preset dungeon, "Circle of Elements"
*Added Circle of Elements waypoint
*Added new unique items and monsters
*Removed Teleport on Enigma
*Halved Blessed Hammer damage
*Increased starting AR
*Increased mana per energy point
*Fixed major bug with assassins
*Walking Velocity rates changed to these:
  *Amazon, Paladin: 9
  *Necromancer, Druid: 10
  *Sorceress: 11
  *Barbarian: 8
  *Assassin: 13
*Added 15 new gem types
*Added Necromancer skills
*Lowered the mana cost on Lightning Strike
*Lowered the mana cost on Lightning Armor
*Removed description on keys (Now you can see the quantity ^^)
*Gemcutting Uber Item (Oblivion Tyrant)
*Alchemy Uber Item (Death Do Us Part)
*Scrapped Health Regen Elixir in favor of Swallow
*Scrapped Mana Regen Elixir in favor of Tawny Owl
*Fixed crash in Black Marsh
*Good Runes are now much more easier to find
*Fixed another crash in Black Marsh
*Fixed Megadom Arrow Pack's display
*Necromancers now start with Teeth
*Blessed Hammer now receives bonuses from Grace of Flame and Apprehensive Presence. Each skill point adds +18% magic damage per level.
*Paladins now start with Sacrifice
*Barbarians start with Bash
*Buyback is greatly increased. Act 1 (Normal) merchants buy items at 10K gold. Act 5 (Hell) merchants can buyback up to 350K gold.
*Added a synergy to Fist of the Heavens
*Added unique variants of the Essential Ingredients
*Fixed Warmth Synergy
*Nerfed Fallen Shamans
*Fixed Lycanthrophic Modifier, it now spawns at levels 70+. Before now, Assassins could dominate Baal in 5 seconds
*Fixed issues with Act 2 town
*Fixed issues with Act 2 merc, they now have Bash instead of Feral Rage
*Launched website
*Scarabs, Hidden and Lightning Enchanted uniques charged bolts no longer do friendly fire. Before, Scarabs used to crowd in the Canyon of the Magi and kill you easily because of friendly fire.
*Fixed Fire Bolt and Thunderstruck synergy displays
*Removed Immune monsters on Normal
*Added a string on character select that displays how easy a character class is to use
*Arrows and Bolts will now spawn with sockets properly
*Amulets and Rings can be Normal quality
*Increased Volcano's delay
*Halved Volcano's Mana
*Slightly lowered Volcano's fire damage
*Infinite arrows, under certain conditions
*Fixed a TON of bugs regarding maximum stats
*Myranda's Melody/Magic deals half thorns damage as usual
*Fixed the 'Arrows Always Pierce Their Target' bug
*Halved Siege on Mankind's Thorns Damage
*Waging War now has a maximum strength increase of 220.
*Reduced ITAN-6 Falls' stamina gain
*Fixed an error on Naj's Circlet
*Dues ex Machina now has a maximum Fanaticism level of 31
*Distant Gunfire now has Health +475, Mana -10
*Reduced Megadom Arrow Pack's cold duration to 3 seconds
*eN-HeLL's max Fire Ball level is now capped at 63
*Fixed a stupid Blizzard bug on Demon Machine (Honestly Blizzard...)
*Martyrdom has had its stamina gain reduced by a third
*Added Bloodlines Skill
*Added Many new uniques
*100 new Cooking Recipes
*Added 5 new properties related to skills (these aren't fully implemented yet)